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UTOLED-20-G2 Datasheet(PDF) 10 Page - List of Unclassifed Manufacturers |
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10 / 17 page 4D SYSTEMS µTOLED-20-G2 © 2012 4D SYSTEMS Page 10 of 17 www.4dsystems.com.au 8. Hardware Tools The following hardware tools are required for full control of the μTOLED-20-G2 module. 4D Programming Cable / Adaptor 8.1. The 4D Programming Cable and uUSB-PA5 Programming Adaptor are essential hardware tools to program, customise and test the PICASO Processor. Either the 4D Programming Cable or the uUSB-PA5 Programming Adaptor can be used. The 4D programming interfaces are used to program a new Firmware/PmmC and for downloading compiled 4DGL code into the processor. They even serve as an interface for communicating serial data to the PC. The 4D Programming Cable and uUSB-PA5 Programming Adaptor are available from 4D Systems, www.4dsystems.com.au Using a non-4D programming interface could damage your processor, and void your Warranty. 4D Programming Cable uUSB-PA5 Programming Adaptor 9. 4DGL - Software Language The heart of the μTOLED-20-G2 module is the GOLDELOX graphics processor from 4D Labs. The GOLDELOX belongs to a family of processors powered by a highly optimised soft core virtual engine, EVE (Extensible Virtual Engine). EVE is a proprietary, high performance virtual- machine with an extensive byte-code instruction set optimised to execute compiled 4DGL programs. 4DGL (4D Graphics Language) was specifically developed from ground up for the EVE engine core. It is a high level language which is easy to learn and simple to understand yet powerful enough to tackle many embedded graphics applications. 4DGL is a graphics oriented language allowing rapid application development, and the syntax structure was designed using elements of popular languages such as C, Basic, Pascal and others. Programmers familiar with these languages will feel right at home with 4DGL. It includes many familiar instructions such as IF..ELSE..ENDIF, WHILE..WEND, REPEAT..UNTIL, GOSUB..ENDSUB, GOTO, PRINT as well as some specialised instructions SERIN, SEROUT, GFX_LINE, GFX_CIRCLE and many more. For detailed information pertaining to the 4DGL language, please refer to the following documents: “4DGL-Programmers-Reference-Manual.pdf” “GOLDELOX-4DGL-Internal-Functions.pdf” To assist with the development of 4DGL applications, the Workshop 4 IDE combines a full- featured editor, a compiler, a linker and a down- loader into a single PC-based application. It's all you need to code, test and run your applications. 4DGL is available to be written in two of the three environments offered by the Workshop 4 IDE, Designer and ViSi. |
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